The engines and color palettes in the of Oracle of Seasons and Oracle of Ages matches are probably based on Link’s Awakening DX’s. It can also be played on a Game Boy, using a few features disabled.

Differences from Link’s Awakening

The Camera Shop

Sometimes in the match, the photographer will have a photograph of Connect and the occasion. The photograph can subsequently be viewed at any moment in the photo album inside the shop, and the photograph will occasionally fade into seven unique colors when seen. You’ll find a total of twelve photos, and each may be published from the Game Boy Printer. The Game Boy Printer function does not utilize the Nintendo eShop re-release of this sport on the Nintendo 3DS, as the original hardware is not compatible with all the console anyway.

One of the photographs is taken within the picture shop by asking the photographer to shoot Link’s image, and he’ll ask Link several questions when Connect wants his photograph taken. This picture actually has another photo. If Link agrees he needs his photo taken, he’ll present with a peace sign. When he answers all of the questions with no, he will be stunned by the camera’s flash. There’s absolutely not any way to get both photographs in one game file.At site from Our Articles

To really begin getting photos, Link will have to go to the photo store to receive his picture taken. Later, the mouse provides him the photo album. Connect will only have the ability to encounter another photo events once he’s gotten this photograph and the photo record, else the occasions will be dismissed. The mouse will not take a photograph of Link if he’s Madame MeowMeow’s Chain Chomp, BowWow; along with the Blue Rooster after him. If Marin is following himall photos except those that call her are inaccessible.

One of the other most notable changes in Link’s Awakening DX is the optional, hidden Shade Dungeon. Unlike many other dungeons in the game, it is shorter than most. Link can go into the dungeon after he returns BowWow into Madam MeowMeow after clearing the second dungeon, Bottle Grotto.

Although the updated version overall is compatible with preceding Game Boy models, the dungeon contains lots of puzzles which are highly based on actual colours, hence the Color Dungeon cannot be entered when enjoying Link’s Awakening DX on the old versions, thus necessitating the usage of a Game Boy Color.


  • The game has been given a colour palette.
  • The original had an all-green Super Game Boy colour palette however no particular SGB border. DX has a Super Game Boy boundary and a typical color palette.
  • Fade in/out consequences are much less exaggerated, such as if using a bomb or a dungeon warp.


  • The Photographer and the photograph side pursuit were added.
  • An additional dungeon known as the Color Dungeon was added. It was added to take advantage of the Game Boy Color’s color screen, so it is inaccessible when performed on a Game Boy. The reward for completing the dungeon is a coloured tunic that fosters Link’s defensive or attack power.
  • The Start menu has been modified to demonstrate the different color tunics, if Select is pressed.
  • Various chest contents were changed in dungeons.
  • Some areas have had their landscape shifted between the matches.
  • The Genie boss now throws fireballs much more gradually.
  • Various glitches and bugs were fixed.
  • The title screen was slightly altered, most evident being the addition of clouds around the egg.
  • Additional dialog has been added, such as upon receiving the L2 Sword.
  • From the first Japanese and localized versions (except for the US localization), Martha that the mermaid loses her bikini top. In all localized DX versions (but maybe not the Japanese DX), today she loses her Necklace.
  • The German variations of the game have new dialogue for Cukeman, which removes the sexual allusions which were initially said in the first game.
  • The Stone Slabs have been changed into Owl Statues that resemble the match owl character along with also the Stone Slab Fragments were changed into Stone Beaks. More hints were also added.
  • The secret end was changed. Rather than Marin floating round the screen using wings, she’s currently regarded as a seagull using her image on the screen.
  • Added music has been composed by Yuichi Ozaki (who also wrote music for Super Mario Bros.. Deluxe).
  • Players can no longer skip all a character’s dialogue by pressing B.