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Welcome to your Pokémon Black and White in-game grade list! The goal of this list is to rate every Pokémon in Unova in among the six tiers, from S to E, every vaguely determining its viability. The major factor under which each is ranked is efficacy; a Pokémon that is effective provides faster and simpler solutions to major battles, including Gym Leaders, Elite Four members, along with N and Ghetsis in the Pokémon League, than ones that are ineffective. Pokémon in higher ranks, like fast and A, are considered very effective, while those in lower tiers, like D and E, are considered not very efficient.

Which will be the tiers?

There are 6 tiers in this list:

Pokémon are rated under the following five factors:

  • Availability: This really is how ancient a Pokémon becomes accessible at the game and just how hard it is to find (read: encounter rate). Does it require substantial backtracking, need HM motions, or simply have a low encounter rate? This includes backtracking to rekindle the Plume Fossil or even Cover Fossil from Nacrene City after acquiring one at the Relic Castle, in Addition to grabbing Water-types, Cobalion, or Virizion post-Surf. When a Pokémon has better studying, it is frequently considered a greater position.
  • Stats: Even a Pokémon’s stat supply is crucial for its success. Does the Pokémon have a stat distribution that matches its movepool as well as typing? When a Pokémon includes a stat supply that favors the two its typing and movepool, it will frequently be higher on the tier list. In general, that a Pokémon with reduced rate will often be ranked lower.
  • Movepool: A Pokémon’s movepool (both level-up and TM/HM) is vital. What goes does the Pokémon naturally get and could possibly obtain? Unlike with past matches, TMs are of infinite use and therefore don’t have any opportunity price. With that being said, in case a Pokémon takes a TM found in a detour away from the main route (like TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in lower Wellspring Cave with Surf), then it’ll be knocked down a bit.
  • Important Battles: Major battles consist of Gym Leaders, both the Elite 4, and the final conflicts with N and Ghetsis. How can the Pokémon contribute to these battles? A Pokémon that leads to many significant battles will frequently be seen higher than those that do not.

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What applications is that the player permitted to use?

The participant is permitted to use any valid means inside the cartridge for completing the game efficiently. The participant is only permitted to exchange to evolve Pokémon and not to receive external help otherwise. Remember that things have opportunity costs associated with them and may negatively contribute to a Pokémon’s rank if it takes plenty of items, for example two or more.

Under what conditions were Pokémon examined?

Each Pokémon was analyzed and ranked under these additional conditions:

  • Every Pokémon was typically on par with all the major Trainers’ amounts, at most outleveling their ace by two amounts. Reasonable levels in the Elite Four usually vary between 48-50.
  • Most evaluations were done with five-member teams, although it is notably more optimal to conduct four or not, since they will gain more expertise and easily outlevel opponents.
  • Lucky Egg was fully allowed and necessary for larger teams to achieve suitable levels.
  • Round the Unova area, there are around twelve Rare Candies (ignoring Passerby Analytics HQ), some of these requiring backtracking and HMs to be accessed. They’re utilised to get to the aforementioned levels for the Elite Four when utilizing bigger groups.
  • Tampering with the clock to get items or Pokémon that can only be purchased in certain seasons was completely allowed and didn’t negatively influence some Pokémon’s viability.
  • Viability was set up before Ghetsis; anything that’s exclusive to post-game (including the Stone Edge TM) wasn’t considered for the Pokémon’s viability.

S-Tier

Intended for Pokémon that possess the highest levels of efficacy. Pokémon in this tier are able to OHKO or 2HKO an overwhelming bulk of foes, restrict the number of strikes used against them, and operate with minimal dependence on items to defeat opponents at comparable levels. All these Pokémon typically appear before the late-game, and also any defects they are completely composed by their advantages.

Darumaka

  • Availability: Early-game (40 percent opportunity to appear at Route 4).
  • Typing: Conserve for Drayden/Iris, Fire hits all Gym Leaders and Elite Four buddies for neutral damage and can be struck super effectively only by Clay.
  • Stats: Darumaka is decently fast, and its own high Attack revved up by Hustle lets it strike every foe tough; its shaky majority is fixed by Eviolite. Because of Darmanitan, it hits even harder, is way faster, and has enough majority to take impartial hits well and even avoid OHKOs from super effective moves.
  • Movepool: It learns Fire Punch at par 22, Belly Drum (which it could safely set up with as a Darmanitan) at level 30, and Flare Blitz at level 33. Hammer Arm is based upon development, and Superpower is heard at level 47. TM-wise, it could be taught Brick Break as an Alternate to Superpower, Rock Slide, and Dig, the latter of which is Great for Shauntal and Ghetsis’s Fire-resistant Pokémon. Burgh and Elesa lose to Darumaka, even though it requires Eviolite for the two. As a Darmanitan, it sweeps all the other Gym Leaders, with Drayden/Iris decreasing into Belly Drum. In the Elite Four, it is possible to use Belly Drum strategies again to sweep all Marshal. It is beneficial against N and Ghetsis, the latter being swept if you utilize Substitute and X Rate at conjuction with Belly Drum.
  • Additional Comments: Although Hustle may be bothersome, but most of the misses are not deadly; it doesn’t prevent Darumaka from being among the best options for an effective streak of their games.
  • Typing: Really few foes resist Drilbur’s Ground-type strikes, and with Burgh’s Leavanny being the exception.
  • Stats: Since a Drilbur, it has a excellent Attack stat and good Speed, even though its bulk isn’t as impressive. As an Excadrill, it increases an important increase in Attack and HP, allowing it to survive most impartial and a few super powerful moves. Excadrill’s base 88 Speed lets it outpace most foes in the future.
  • Movepool: until it learns Metal Claw at par 15 and Dig at level 19, it will be relying on Fury Swipes. Drilbur sets up with Hone Claws until it learns Swords Dance as Excadrill at par 42. It may be taught X-Scissor and Substitute via TMs.
  • Important Battles: It is capable of contributing against Burgh and destroys the rest of the Gym Leaders. Excadrill may sweep the entire Elite Four without Marshal by simply utilizing Swords Dance once. It’s also effective at donating majorly from West and Ghetsis (particularly if you are playing at Black, as it can use N’s Zekrom as setup bait).
  • Added Comments: Drilbur ought to be evolved at par 33 to find out Earthquake a little sooner, which is boosted with Soft Sand out of Desert Resort. Drilbur is possibly one of the best Pokémon in BW and so is highly recommended to grab, even when way is annoying.

Scraggy

  • Entry: Early-game (20% chance to look at Route 4).
  • Typing: Though it combats with Skyla, Scraggy’s typing allows it to conquer Brycen and all of the Elite Four members barring Marshal.
  • Stats: Scraggy has great Attack and defensive stats, which is buffed by Eviolite. Its stride will gradually cause it problems since a Scrafty, however you ought to have Speed EVs into outspeed some lower risks.
  • Movepool: Its just STAB move is Faint Attack till it learns Brick Split at level 20. It may be taught Payback at level 23 to take advantage of its low speed. High Jump Kick at level 31 and Crunch at level 38 are its strongest STAB moves. TM-wise, it can be taught Work Up and Rock Slide.
  • Important Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does well against every Gym Leader, Even Though It needs Eviolite for all of them since a Scraggy. It also does well against every Elite Four member pub Marshal and is useful against West and Ghetsis.
  • Additional Comments: The combination of a powerful movepool and decent typing that simplifies a great deal of major competitions makes Scraggy a very great choice for a run of the games. Always use one with Moxie over Reduce Skin.

    Reserved for Pokémon whose efficiency in terms of completing the game is regarded as very significant. Pokémon inside this tier are able to OHKO or 2HKO a lot of foes and aren’t so reliant on things to be successful, but they possibly have some visible defects that hurt their efficacy or have their viability counterbalanced by a late arrival.

    Archen

    • Entry: Mid-game (Get Plume Fossil from female Backpacker in Relic Castle and renew in Nacrene City at level 25).
    • Typing: Rock / Flying offers it five weaknesses, though just Rock is ordinary. Archen’s only actual losing matchup is from Elesa; it is great elsewhere.
    • Stats: Archen has fantastic Attack combined with great Speed and Special Attack, but it has lacking defenses. For instance Archeops, all these stats skyrocket to 140/112 crimes with good 110 Speed. The two Pokémon needs to be careful however, as their Defeatist ability summarizes their offenses in 50% or less HP.
    • Movepool: It begins with Ancient Power (it’s possible to instruct Rock Tomb via TM) and finds Acrobatics (its best move) three amounts afterwards at 28 to substitute Pluck.
    • Important Battles: The line’s utter power means it works well in all major battles save Elesa, even though it must remain healthy to avoid Defeatist. Against end-game threats, if it doesn’t OHKO a foe, that foe will frequently come near knocking it into Defeatist range (a good deal are 2HKOed by Acrobatics).
    • Additional Comments: Archen is one of the strongest Pokémon to use, but Defeatist holds it back.

    Axew

    • Availability: Late-game (20% likelihood of encounter in Mistralton Cave, accessed with Surf).
    • Typing: Dragon is just resisted by the rare metal registering. Ice- and even Dragon-types that are powerful against the line are infrequent (outside of Brycen and Drayden/Iris). Dragon is excellent defensively, because it resists GrassFire, Water, Fire, and Electric.
    • Stats: It owns really high Attack (especially as Haxorus), superior Speed, and okay defensive stats. However, as an Axew, it is a small bit delicate. It can even learn Brick Break, Shadow Claw, also X-Scissor through TMs for rotating coverage as Haxorus.
    • Important Battles: You must have Fraxure to get Brycen. It is capable of crossing all major battles which are abandoned (such as Brycen due to AI not picking Frost Breath). Haxorus is the only Pokémon that could sweep the entire Elite 4 combined with N and Ghetsis due to its rotating coverage.
    • Additional Comments: Even though arriving late, Axew is still a good Pokémon to work with, since it could sweep every major fight left, with Mold Breaker function as preferred ability. Its coverage for example Brick Break, Rock Slide, and X-Scissor may be rotated to suit major struggles. Its Slow experience expansion rate is fixed with Lucky Egg.

    Timburr (Trade)

    • Availability: Early-game (20 percent chance of experience in outer part of Pinwheel Forest).
    • Typing: Fighting strikes common Traditional – and – Rock-types, Lenora, Clay, Brycen, Grimsley, along with half of N’s and Ghetsis’s teams super efficiently.
    • Stats: It has high Strike and HP and okay defenses as Conkeldurr, but it’s a little bit slow. Timburr’s Special Defense is pretty low as well.
    • Movepool: This will initially rely on Low Kick and Rock Throw. At level 20, it is going to learn Wake-Up Slap. After evolving, it learns Bulk Up and Stone Slide at levels 29 and 33, respectively, along with Hammer Arm at level 45 and Stone Edge at level 49. It also accomplishes Brick Break and Payback by TM.
    • Major Battles: It does nicely against Lenora and can succeed against Burgh if it is evolved at that point. It can also contribute to Elesa and sweep the rest of the Gym Leaders.
    • Additional Remarks: Conkeldurr stays useful before the Pokémon League, in which it falls off because of unfavorable matchups. However, Conkeldurr still strikes approximately 1/3 of end-game with its STAB strikes. If yours gets Sheer Force, don’t instruct Stone Edge over Rock Slide, since they have almost the same power, however, Rock Slide has more precision and PP. Gurdurr and Conkeldurr share the identical level up learnset.

    Lillipup

    • Availability: Early-game (Route 1 from degrees 2-4 in a 50% encounter rate).
    • Typing: The line’s members are Normal-types and neutral against everything save Shauntal, whose Ghost-types are resistant, and Marshal, who hits the lineup super efficiently.
    • Stats: The Lillipup line has strong stats except for Special Attack, together with Stoutland with 100 Strike, 80 Speed and 85/90/90 bulk.
    • Movepool: Tackle and Bite carry Lillipup nicely until Carry Down at par 15 and (as a Herdier) Crunch at par 24. Return via TM in Nimbasa City is your line’s greatest STAB attack once they have high friendship, and the Work Up TM can be useful to boost offensive stats.
    • Important Battles: The Lillipup lineup has a good showing in all major battles, as few competitions resist Normal, and Ghost- as well as the infrequent Steel-types are handled by Crunch and Dig. Work Up can assist the line sweep some conflicts out of Elesa onward.
    • Added Comments: Lillipup is always an excellent Pokémon for Gym Leaders however is too reliant on Function Up boosts to perform its job in the Pokémon League. Get the very important Spirit ability as Lillipup, because it turns out to Intimidate as a Herdier onward, letting the line take bodily hits better.

    Oshawott

    • Entry: compacted, Nuvema Town.
    • Typing: Water typing is great everywhere besides Elesa and Drayden/Iris.
    • Stats: Oshawott’s line has combined attackers with moderate Speed and adequate bulk.
    • Movepool: Oshawott upgrades from Water Gun into Razor Shell at par 17 to Surf later on. The line also gets Grass Knot, Dig, and Return since mid-game TMs, also Megahorn could be relearned as Samurott.
    • Important Battles: Water defeats Burgh’s Dwebble, Grimsley’s Kroododile, and Shauntal’s Golurk and Chandelure. Caitlin save Sigilyph is treated with Megahorn, along with the line can beat Ghetsis’s Seismitoad along with N’s Carracosta using Grass Knot. You are able to TM Blizzard for Drayden/Iris, but it is expensive.
    • Added Comments: Oshawott is the greatest newcomer to pick, as its Water typing and powerful moves make it more consistent in major fights than the other starters.

    Panpour

    • Entry: Early-game (Dreamyard (Snivy) / Pinwheel Forrest (Inner) rustling Grass at 10%).
    • Typing: Water typing is very good for most Gyms besides Drayden/Iris, being successful against Clay and neutral elsewhere.
    • Stats: The reptiles possess all round great stats, most notably 98 offenses and 101 Hurry.
    • Movepool: Water Gun reaches the amazing Scald at par 22. Simipour has Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and also most of Fighting-type TMs for broad coverage and Work Up for setup. Scald later upgrades to Surf, and Blizzard is purchased at Icirrus City.
    • Major Battles: Simipour can reach Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, also Grimsley’s Krookodile with STAB attacks. TM coverage manages virtually everything else.
    • Additional Comments: Panpour’s Water typing and broad coverage allow it to beat most Gym Leaders, but it is still reliant on Work Up boosts for your Pokémon League. Evolve at par 22 following a Water Stone in Castelia City.

    Petilil

    • Availability: Early-game (35 percent chance to show up in Inner Pinwheel Forest at White, obtainable solely by trade in Nacrene City at Black).
    • Typing: Grass enables it strike Clay in Addition to Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, and common Bug- and Poison-types generally pose a danger to it.
    • Stats: Petilil has high Special Attack and great bulk. Lilligant has high Speed and Special Twist, using its Special Defense also increased by Quiver Dance. It learns Synthesis at level 17, Magical Leaf at level 19, Stun Spore at level 22, and Giga Drain at par 26. Because of Lilligant, it will learn Quiver Dance at par 28 and Petal Dance at level 46.
    • Major Battles: As a Lilligant, it may sweep every major struggle by placing up Quiver Dance; nonetheless, sometimes, it ought to use Sleep Powder to obtain promotes safely. It also wants a lot of fosters to carry down a great deal of teams which have Grass-resistant Poémon.
    • Additional Comments: When it learns Giga Drain, evolve it until level 28. Sun Stone can be received in the Ace Trainer in a Nimbasa City building. Though Petilil can conquer all significant fights, it requires a whole lot of Quiver Dance boosts to conquer resistant foes, as it depends solely on Grass-type STAB moves. Own Tempo is the preferred capacity to avoid confusion induced by Lilligant’s Petal Dance. In Black edition, it is possible to trade a Cottonee to Dye in Nacrene City, which has a Modest character and the Chlorophyll capacity, is currently at level 15, also contains 20/20/20/31/20/20 IVs.
    • Stats:  » The Roggenrola lineup members are bodily tanks, but they are incredibly slow. As a Gigalith, it’s a great 135 Strike stat coupled with high overall bulk. Should you keep it unevolved for two amounts, it picks up Rock Slide at par 27, which conveys it to Stone Edge in 48 when evolved. Rock Smash, Return, Bulldoze and Hazardous can be taught through TMs.
    • Important Battles: The line is a wonderful selection for Lenora, Burgh, also (if it’s the only Pokémon from the celebration so that it doesn’t get phazed from Dragon Tail) Drayden/Iris together with Iron Defense. Gigalith counters Elesa, Skyla, and Brycen nicely, but it ought to avoid Clay. Gigalith 2HKOes impartial end-game targets with Stone Edge and handles N rather well, particularly with putting up Iron Defense around Zekrom at Black. It is useful for Ghetsis’s Eelektross and Bouffalant despite the latter using Earthquake.
    • Added Remarks: Gigalith stays useful until the Pokémon League, in which it drops off due to adverse matchups and limited aims to hit STAB moves.

    Sandile

    • Availability: Early-game (Route 4 from degrees 14-18 at a 40% encounter rate). Krookodile has good 95/80/70 majority, 117 Attack, and 92 Speed.
    • Movepool: Level 14-15 Sandile start out with Bite, which will be preferable to Assurance on nearest and dearest. Sandile understands the Rock Tomb and Dig TMs in addition to Crunch at level 28, that are staple STAB moves. In the future, Krokorok gets the Brick Break, Low Sweep, Rock Slide, and reunite TMs, which give it broad coverage. It is advised to hold off on evolving Krokorok for eight levels to get Earthquake at level 48 instead of degree 54 as Krookodile.
    • Important Battles: The Sandile lineup has a strong showing in all significant conflicts, even ones in which it’s a disadvantage, because of Moxie and good Speed. It could sweep Elesa together with Rock Tomb and Dig, fares decently against Clay’s Excadrill, is excellent against Shauntal and Caitlin, and hits 1/3 of N and also Ghetsis’s teams super efficiently (N’s Carracosta is shaky as a result of Sturdy and Aqua Jet). Brycen and Marshal are tough to your line but still viable.
    • Additional Comments: Krookodile is among the most effective late-game sweepers readily available, with its STAB moves with few answers. Moxie aids this and makes it incredibly powerful when it has Earthquake.

    Sawk

    • Availability: Early-game (Pinwheel Forest (Outer), 10% Black, 5% White (rustling bud )).
    • Typing: Struggling typing lets Sawk take on Lenora, Brycen, Grimsley, N, and Ghetsis well, though it falls to Shauntal along with Caitlin.
    • Stats: Sawk’s high Attack and Rate, coupled with acceptable bulk, make it an Outstanding sweeper
    • Movepool: Sawk updates from Double Cease to Low Sweep to Brick Break to Close Combat through the match, together with TM moves like Return and Rock Slide providing useful coverage. Setup and Bulk Up at level 33 let Sawk boost its Attack.
    • Important Battles: Sawk wins handily against Lenora but needs Work Up or Bulk up to sweep most of the other Gyms. Against the Elite 4, Sawk sweeps Grimsley and is impartial against Marshal.
    • Additional Comments: Sawk is extremely effective out of the box, however STAB motions are resisted fairly often, and its adequate defensive stats do not hold up as well towards the conclusion of the match. Sturdy is the preferred ability although not mandatory. Attempt to grab a Sawk at level 17 from shadowy grass to start with Low Sweep.
    • Typing: Fighting typing lets Throh take on Lenora, Brycen, Grimsley, N, and Ghetsis nicely, though it falls to Shauntal and Caitlin.
    • Stats: Throh possesses high Attack and HP and great surveillance and Special Defense, but it’s pretty slow.
    • Movepool: It’ll have Seismic encounter upon being caught and, based on degree, Vital Throw (otherwise heard at level 17). More harmful motions in the kind of Revenge, Storm Throw, and Body Slam are in levels 21, 25, and 29, respectively. Payback through TM helps Throh do well against Shauntal.
    • Important Battles: Throh is actually helpful against Lenora. It also sweeps all Gym Leaders, even Skyla and onwards, thanks to Bulk Up. Against the Elite Four, it can sweep against Grimsley and Marshal reliably, while Shauntal has her team swept by Throh, minus Cofagrigus, if you cure this up a couple of times. It is also helpful against N and Ghetsis, because it may take down a few of their Poémon easily.
    • Additional Remarks: Throh is fantastic for most major conflicts, but it is overall determined by several Bulk Up promotes, which becomes problematic in the Pokémon League. In White, it is possible to get a level 17 Throh fairly easily by entering shadowy bud with a flat 17 Pokémon from the guide and employing a Repel. Throh generally can install just 2-3 Bulk Ups at most, because its low rate means it will often take a hit before doing something.

    B-Tier

    Reserved for Pokémon whose efficacy in terms of completing the match is considered to be high. Pokémon inside this tier can OHKO or 2HKO a fair variety of foes and may expect a little bit of item dependence to sweep opponents’ teams. These Pokémon are very helpful, but either have several flaws holding them are struck fairly late.

    Dwebble

    • Availability: Early-game (Desert Resort, 10%, degrees 20-22).
    • Typing: Bug/Rock Reading is odd, giving just weaknesses to Water-, Rock- (ordinary ), and Steel-types. It shouldn’t be utilized against Clay and Marshal.
    • Stats: Dwebble has good foundation 85 Defense, 65 Attack, and okay 55 Speed. Crustle has great overall bulk and terrific Attack, but is slow at base 45 Speed.
    • Movepool: Dwebble starts with Smack Down and has Bug Bite and Stealth Rock at a few degrees. Dwebble gets the basic Rock Slide at only level 29, complemented by X-Scissor via TM. As Crustle, it learns Shell Smash at level 43 or via Heart Scale, which turns it into a marginally fast sweeper.
    • Major Battles: Dwebble’s Rock STAB and Stealth Rock punish Elesa’s Emolga and Volt Switch. The line defeats Clay’s Krokorok and readily sweeps the previous three Trainers with Shell Smash. Shauntal and Caitlin are shaky as a result of specific motions, and Marshal is awkward because of Stone Edge. It May Take N’s Vanilluxe along with Zoroark along with Ghetsis’s Hydreigon.
    • Additional Comments: Dwebble is a Pokémon with various good matchups after it’s taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble lives any hit from total wellbeing, whereas Shell Armor blocks critical hits; both are equally fantastic.

    Ferroseed

    • Availability: Late-game (20 percent chance to show up at Chargestone Cave).
    • Typing: Steel-type gives Ferroseed a enormous amount of resistances, that are noteworthy in the conflicts from Drayden/Iris, Caitlin, Shauntal, and Grimsley. Its Grass typing makes it impartial from Skyla and Brycen, unfortunately, but it will make it great against Water-type lines, particularly the Seismitoad one. It will fear Fire-types, however.
    • Stats: The Ferroseed line possesses great surveillance and Special Defense, decent Attack, and very low rate, which makes it usually go last.
    • It learns Power Whip upon development and Iron Head at level 46 for greater PP. Payback may be learned via TM.

    • Important Battles: Ferroseed can succeed against Skyla, but it needs a whole lot of Curse boosts to conquer her. It also does good against Brycen and extremely well against Drayden/Iris. But it fights against Marshal. It can also beat N’s Archeops and Vanilluxe Together with Ghetsis’s Seismitoad.
    • Additional Comments: Ferroseed’s great typing makes it useful from most major struggles, but its reduced rate means that it will always have a hit before doing anything. It is also reliant upon Curse promotes to win matchups. Giving Ferroseed Rocky Helmet from Cold Storage is also a fantastic concept, because it and Iron Barbs will harm contact move users for 1/4 of their HP.

    Joltik

    • Availability: Late-game (39% opportunity to appear in Chargestone Cave).
    • Typing: Electric typing lets it handle all Flying-types (most notably Skyla) and many Water-types. Its Bug typing allows it to hit Grimsley super effectively and makes Ground-type moves neutral. But, foes’ Stone and Fire policy will enter its way.
    • Stats: It has good Special Attack and higher Speed (making Electro Ball useful), though its bulk isn’t impressive.
    • Movepool: It includes Bug Bite and Electroweb upon becoming captured. At degrees 29 and 34, it will learn Electro Ball and Signal Beam. It Needs to Be taught Thunder through TM at Icirrus City. Charge Beam is also an option, albeit an unnecessary one.
    • Major Battles: As a Galvantula, it sweeps Skyla and Brycen and can help in the fight against Drayden/Iris. In the Elite Four, it can contribute by taking out specific threats, but generally does not sweep.
    • Additional Remarks: Joltik’s usefulness is generally limited only to Pokémon which are frail or weak to Electric or Bug. Grab a Joltik with Compound Eyes, as it’s Required to reach 91% precision on Thunder.
    • Availability: Mid-game (Course 6 at a 25% experience rate).
    • Typing: Bug/Steel Reading provides Escavalier nine resistances which help out against the last 2 Trainers, Shauntal, Caitlin, N, and (to an extent) Grimsley. Fire-type moves are rare store for Shauntal’s Chandelure, N’s Reshiram, also Ghetsis’s Hydreigon along with Eelektross.
    • Stats: Fantastic bulk of 70/105/105 and Strike of 135 make Escavalier an effective tank, though base 20 Speed means it’ll always move second.
    • Movepool: Tough early, but Escavalier soon gets Iron Head at par 37, the X-Scissor TM, also Swords Dance in 52, with Slash and Return as policy.
    • Important Battles: Escavalier sweeps Clay using Fury Cutter (slip a Persim Berry out of a crazy Tympole for Swagger). Escavalier solos Brycen, Drayden/Iris, also 2/3 of all Skyla’s team too (use Slash on Swanna). Escavalier handles the end-game well via Iron Defense and Swords Dance, however Shauntal and Ghetsis are still shaky.
    • Additional Remarks: Escavalier is an incredibly dominant Pokémon that, even though a hassle to get going, has an area in almost all remaining major battles. While the slow Speed can leave it open to status and carrying hits constantly, the advantages it possesses make it worthwhile. Make sure you get a flat 26 or lower Karrablast for Fury Cutter. Shed Skin is your preferred skill because of Karrablast, also it becomes Battle Armor after evolving which helps Escavalier avoid significant hits.
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